New digital narratives, alternate reality games and Unfiction: telling stories online

Authors

  • Juan Carlos Rojas Independent researcher

DOI:

https://doi.org/10.18537/auc.59.05

Keywords:

Digital narratives, Unfiction, alternative reality, aesthetics, new media

Abstract

In the last years there have been countless projects and experiences of digital narratives that use the different characteristics of the virtual to create new platforms and formats for storytelling. In this article we will talk about Unfiction, a new phenomenon that combines the interaction provided by a video game, the immersion of a live role-playing game and the reach of digital video. This combination makes it an extremely rich medium, where a wide variety of commercial and independent projects can be developed, and many have already achieved enormous success using it. In order to analyze these projects, a targeted sampling was carried out taking into account different variables, such as popularity or availability of information.

One of the fundamental points that make Unfiction so interesting in times of isolation and pandemic s its ability to create communities, since these are the ones that give life to the project. Without a network of audiences and players interacting constantly, this genre simply could not exist. It is in the online forums, chat rooms and comment sections where these experiences are really built.

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Published

2020-12-26 — Updated on 2023-03-31

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Section

Artículos