Propuestas artísticas educativas gamificadas: una visión dinámica para conocer el patrimonio local en educación superior
DOI:
https://doi.org/10.18537/ripa.19.03Palabras clave:
gamificación, educación superior, patrimonio local, museos, propuesta artísticaResumen
Este estudio analiza la visión de los futuros docentes sobre la gamificación en la enseñanza del patrimonio artístico local analizando las propuestas planteadas por los alumnos del Máster de Profesorado de la especialidad de artes plásticas. El objetivo principal es evaluar cómo perciben los docentes los diferentes parámetros de una gamificación, mediante el modelo de Werbach (Dinámicas, Mecánicas y Componentes), y cómo fomenta la motivación y el compromiso de los estudiantes en entornos museísticos. Se analizaron seis proyectos de gamificación enfocados en patrimonio artístico local, identificando patrones comunes mediante un análisis de palabras clave y evaluaciones temáticas. Los resultados muestran que los componentes cobran aún más importancia frente a las dinámicas o mecánicas, siendo cruciales para la inmersión y personalización de las experiencias. Este estudio contribuye al diseño de prácticas educativas innovadoras, ofreciendo un marco replicable para integrar la gamificación en contextos culturales y educativos.
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