Gamified Educational Artistic Proposals: A Dynamic Vision to Discover Local Heritage in Higher Education
DOI:
https://doi.org/10.18537/ripa.19.03Keywords:
Gamification, Higher education, Local heritage, Museums, Artistic proposalAbstract
This study analyzes the perspectives of future teachers on gamification in the teaching of local artistic heritage by examining the proposals put forward by students of the Master's Degree in Teaching with a specialization in Fine Arts. The main objective is to evaluate how teachers perceive the different parameters of gamification, using Werbach's model (Dynamics, Mechanics, and Components), and how it fosters motivation and engagement among students in museum settings. Six gamification projects focused on local artistic heritage were analyzed, identifying common patterns through keyword analysis and thematic evaluations. The results show that components become even more important compared to dynamics or mechanics, being crucial for the immersion and personalization of experiences. This study contributes to the design of innovative educational practices, offering a replicable framework for integrating gamification into cultural and educational contexts.
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