Artificial Intelligence applied in costume design education: possibilities and limitations in the representation of characters

Authors

  • ANA MARÍA CUBEIRO RODRÍGUEZ Siglo 21 University

Abstract

In the present paper, the use of artificial intelligence (AI) tools for image generation in costume design is explored, focusing on the visual representation of characters. Based on a practical project in the course Design IV of the Bachelor’s Degree in Fashion and Textile Design (Universidad Siglo 21, Córdoba, Argentina), the possibilities and limitations of these technologies are analyzed, including the students’ critical perspectives. Results show that AI can facilitate the visualization of characters and their costumes, integrating them into spatial contexts with dramatic meaning. However, limitations related to reproducing technical details and the need for active interaction with these tools are noted. This experience highlights that conceptual and linguistic skills will become increasingly essential in the professional field of costume design, prompting reflection on its teaching.

KEYWORDS: costume design, artificial intelligence, design education, characters, visual representation.

Downloads

Download data is not yet available.

References

Álvarez, M. A. M., Batista, M. Ángel H., y Gutiérrez, A. A. (2023). La inteligencia artificial en la generación de imágenes: consideraciones desde el diseño, la comunicación y el arte. South Florida Journal of Development, 4(9), 3713–3728. https://doi.org/10.46932/sfjdv4n9-028

Bari, V. y Veloz, Ph. (2021). Descubrir el vestuario en las artes espectaculares. Eudeba.

Han, B-Ch. (2021). No-cosas. Quiebras del mundo de hoy. Taurus.

Llopis Verdú, J. (2018) «Entre representación y simulación. Un cambio de paradigma en el dibujo arquitectónico contemporáneo», EGA Expresión Gráfica Arquitectónica, 23(34), pp. 180–193. doi: 10.4995/ega.2018.10860.

Luna, I. y Murillo, G. (2024). El uso de MidJourney como una herramienta para etapas iniciales del diseño arquitectónico: La experiencia en un taller exploratorio de la Universidad de Costa Rica. Bitácora Arquitectura, 1(54), 82–91. https://doi.org/10.22201/fa.14058901p.2024.54.89984

Manovich, L. (2023). From Representation to Prediction: Theorizing the AI Image. En Manovich, y Arielli, E. (Ed.). Artificial Aesthetics: Generative Ai, Art and Visual Media. (pp. 75 -99). Publicación libre. https://core.ac.uk/download/pdf/639311874.pdf

Scorzin, P. (2023). AI Body Images and the Meta-Human: On the Rise of AI-generated Avatars for Mixed Realities and the Metaverse. IMAGE: The Interdisciplinary Journal of Image Sciences, 37, no. 1, 179-194. https://mediarep.org/server/api/core/bitstreams/56bda987-f769-40c6-a136-632dfd46da8e/conten

Zhang, Y., & Liu, C. (2024). Unlocking the Potential of Artificial Intelligence in Fashion Design and E-Commerce Applications: The Case of Midjourney. Journal of Theoretical and Applied Electronic Commerce Research, 19(1), 654-670. https://doi.org/10.3390/jtaer19010035

Published

2026-06-06 — Updated on 2026-06-06

How to Cite

CUBEIRO RODRÍGUEZ, A. M. (2026). Artificial Intelligence applied in costume design education: possibilities and limitations in the representation of characters. Tsantsa. Journal of Artistic Research, (17), Artículo e6462. Retrieved from https://publicaciones.ucuenca.edu.ec/ojs/index.php/tsantsa/article/view/6908