Open-code-Art: collaborative approaches to learning visual arts through graphic art editing and production
Abstract
This paper analyses various experimental methodologies that approach art as open source, applied to artistic production within the field of contemporary printmaking. Framed within the context of creative laboratories, it explores the impact of new technologies on this field from two perspectives: on the one hand, from a theoretical standpoint, the notion of art as open source concerning the integration of new technologies into artistic practice; and on the other, the analysis of methodologies derived from such integration regarding the expansion of the graphic medium, conceived both as a site of inscription and as a means of transmission, control, and generation of meaning. This perspective introduces new ways of rethinking authorship, seriality, materiality, and the distribution of graphic artworks in the contemporary context. Furthermore, several case studies are presented that activate the pedagogical dimension of art as open source through transdisciplinary models in which collectivity plays a fundamental role. The analysis focuses particularly on the activities developed within the Image Laboratory of the Faculty of Fine Arts at the University of Granada (FabLabImagen), an environment defined by a praxis where art, technology, and research intertwine to create a fertile ground for experimentation with new creative technologies.
KEYWORDS: AI, graphic arts, creation, artistic research, education.
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