Analogical immersion:

discovering spherical sketches between subjectivity and objectivity


  • Lucas Fabián Olivero University of Campania Luigi Vanvitelli
  • Bruno Sucurado Universidad Nacional de La Plata



Analog drawing, autograph drawing, cubic projection, equirectangular projection, inmersion, virtual reality


The use of analog graphics has been reduced compared to powerful digital representation. However, the long history of the company generates new paths of evolution. As a result, the autograph goes deep into digital complexity and merges with it. The productions detailed here, which are nurtured by architecture, engineering and information technology, oscillate between subjective impression and the reinterpretation of basic concepts of perspective. They aim to share and disseminate applications, both professional and in the classroom. Specifically, the intuitive and experimental search is proposed: the graphic thought of an immersive spatial representation. This singular representation captures in the two dimensions of a plane the characteristic unfolding of a surface (in particular, that of the sphere and that of the cube) centered on the observer. In other words, it works with two of the most frequent anamorphoses that digital technology uses for virtual reality contents. The aim is to open the doors to new hybrid instruments for design and architectural uplifting, as well as for art and graphic disciplines in general.


Download data is not yet available.


Libros y Artículos
Araújo, A. B. (2018a). Drawing Equirectangular VR Panoramas with Ruler, Compass, and Protractor. Journal of Science and Technology of the Arts, 10(1), 15–27. doi: 10.7559/citarj.v10i1.471

Araújo, A. B. (2018b). Ruler, compass, and nail: constructing a total spherical perspective. Journal of Mathematics and the Arts, 12(2–3), 144–169. doi: 10.1080/17513472.2018.1469378

Arnheim, A. (1954). Art and Visual Perception. A psychology of the creative eye. (2a ed.). California, Estados Unidos: University of California Press.

Barba S. (2014). Tecniche di image editing: un possibile “work flow” per le AP. Roma, Italia: Sapienza Università Editrice. doi: 10.13133/978-88-98533-45-9

Barba, S., Ferraris, R. y Olivero, L. F. (2014). La bitácora de viaje: aprehensión y transferencia en los procesos de aprendizaje. En Á. Melián García (Ed.), El dibujo de viaje de los arquitectos. Gran Canaria, España: Servicio de Publicaciones y Difusión Científica de la Universidad de Las Palmas de Gran Canaria

Barre, A., Flocon, A., y Bouligand, G. (1967). La Perspective curviligne: de l’espace visuel à l’image construite. Paris, Francia: Flammarion.

Cabezos Bernal, P., Cisneros Vivó, J., y Soler Sanz, F. (2014). Anamorfosis, su historia y evolución. EGA Expresión Gráfica Arquitectónica, (23). doi: 10.4995/ ega.2014.2184

Cabezos Bernal, P. y Cisneros Vivó J. (2015). Stereoscopy in Descriptive Geometry books. EGA Expresión Gráfica Arquitectónica, (26) 242-255. doi: 10.4995/ ega.2015.4058.

Cardone, V. (1999). Modelli grafici e modelli informatici. Proiezione e immagine, la logica della rappresentazione. Actas del Seminario Didáctico. Nápoles, Italia: Arte Tipografica.

Della Francesca, P. (1474 aprox.). De prospectiva pingendi (ed. Chiara Gizzi 2016). Venezia, Italia: Università Ca’ Foscari.

Greene, N. (1986). Environment Mapping and Other Applications of World Projections. IEEE Computer Graphics and Applications, 6(11), 21–29. doi: 10.1109/ MCG.1986.276658

Israel, J.H., Wiese, E., Mateescu, M., Zöllner, C., y Stark, R. (2009). Investigating three-dimensional sketching for early conceptual design - Results from expert discussions and user studies, Computers & Graphics, 33, (4), 462-473. doi: 10.1016/j.cag.2009.05.005.

Masetti, M. (2014). La prospettiva e la costruzione dello spazio figurativo. Italia: Youcanprint.

Muñoz Viñas, S. (2004). Teoría Contemporánea de la restauración. Madrid, España: Síntesis S.A.

Pozzo, A. (1693). Perspectiva pictorum et architectorum. Roma, Italia: Typis Joannis Jacobi Komarek.

Rossi A. (2017). Immersive high resolution photographs for cultural heritage. Drawing / Disegno books series. V. 2. Italia:

Rossi, A., Barba, S. y Olivero, L. F. (2018). “CubeME”, a variation for an immaterial rebuilding. En Rappresentazione / Materiale / Immateriale. Drawing as (in)tangible representation (pp. 31–36). Roma, Italia: Gangemi Editore International.

Rossi, D. (2018). Brand new: panorama. L’immagine continua per il disegno della realta virtuale / Brand new: panorama. Continuous image to shape virtual reality. En Rappresentazione / Materiale / Immateriale. Drawing as (in)tangible representation (pp. 1389–1396). Roma, Italia: Gangemi Editore International.

Sandnes. F.E. (2016). PanoramaGrid: A Graph Paper Tracing Framework for Sketching 360-degree Immersed Experiences. En Proceedings of the International Working Conference on Advanced Visual Interfaces (pp. 342-343). Bari, Italy: ACM. doi: 10.1145/2909132.2926058.

Trabajos de tesis
Olivero, L.F. (2015). Il rilievo architettonico: le problematiche infografiche, teoriche e pratiche, della fruizione del dato acquisito. Università degli Studi di Salerno, Universidad Nacional de Córdoba.

Donato, C. (2017). Gigakahn, un progetto grafico di documentazione, comunicazione e valorizzazione ispirato al viaggio di Louis Kahn in Costiera Amalfitana. Università degli Studi di Salerno, Universidad Nacional de Córdoba.

Sitios web
Wikipedia. (2018). Cube Mapping. https://en.wikipedia. org/w/index.php?title=Cube_mapping&oldid=837243861.

Wikipedia. (2018). Skybox (Video Games). https:// games)&oldid=825433763.

Olivero L.F., Balčus E. (2018). They're Coming, 360 Handmade Artwork & Music Video.

Van Gogh - The Starry Night VR - 3D 360o experience https://

Visualizador gratuito de imágenes panorámicas equirectangulares sin metadatos
Proyecto LuFORIA

Simon Sinek & The Millennial Question

Fundación, Gala-Salvador Dalí. “Dalí. Estereoscopías. La pintura en tres dimensiones.” Dali exhibitions. Recuperado de

Get Sketch 360. (n.d.). Recuperado de https://www. 2qlh11t



How to Cite

Fabián Olivero, L., & Sucurado, B. (2019). Analogical immersion:: discovering spherical sketches between subjectivity and objectivity. Estoa. Journal of the Faculty of Architecture and Urbanism, 8(16), 47–59.