Color teaching in video game environments. Influences of neuroarchitecture and cinema
DOI:
https://doi.org/10.18537/mskn.15.02.10Keywords:
video game, color, didactics, neuroarchitecture, cinemaAbstract
One of the objectives in the design of scenarios for video games is to introduce the player to an environment that generates stimuli. One of the mechanisms to achieve this goal is the use of color. The study of the influences of other arts such as architecture and cinematography has been used to finally address the use of color in the video game Virginia (Variable State, 2016). The analysis of different chromatic concepts such as gradient, tone, saturation, monochromatism or temperature, has materialized in the choice of conceptually opposed sequences in terms of their material application. Finally, we have been able to verify the intentions of the creators of the video game in terms of the design of the chromatic environment in which we develop our actions as players.
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